A complete Season 6 (Patch 6.13) guide to Xin Zhao of League of Legends. JakSheet discusses every aspect of playing this champion, breaking down his abilities, masteries, rune pages and item builds. Tactics to use and how to gank and team fight with Xin Zhao in the jungle. Don’t forget to come join me on twitch, or follow me on twitter!
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League of Legends is a 3D, third-person multiplayer online battle arena (MOBA) game. The game consists of four game modes: Summoner’s Rift, Twisted Treeline, Crystal Scar, and Howling Abyss. Players compete in matches, typically lasting 20–60 minutes. In each game mode teams work together to accomplish a terminal objective and achieve a victory condition, either to destroy a central objective controlled by the enemy team, known as a Nexus, or to capture and hold the most strategic points for the longest period of time. Each game mode includes a variety of smaller intermediate objectives that give players and teams advantages in achieving overall victory.
In all game modes, players control characters called champions, chosen or assigned every match, who each have a set of unique abilities. Champions begin every match at a low level (level one for Summoner’s rift and Twisted Treeline, and level three for Crystal Scar and Howling Abyss), and then gain experience over the course of the match to achieve a maximum level of 18. Gaining champion levels in matches allows players to unlock their champion’s special abilities and augment them in a number of ways unique to each character. Players also begin each match with a low amount of gold, and can earn additional gold throughout the match in a variety of ways: by killing non-player characters known as minions and monsters, by killing or helping to kill enemy players, by destroying enemy structures, passively over time, and through unique item interactions or champion abilities. This gold can then be spent throughout the match to buy in-game items that further augment each champion’s abilities and game play in a variety of ways. Champion experience, gold earned, and items bought are specific to each match and do not carry over to subsequent matches. Thus, all players begin each match on more-or-less equal footing relative to their opposing team.
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